OpenGL, older versions of DirectX and software renderers are not supported.īut also, PSX lacks on Z view because how Psx 3d engine works, so the people who succeeded to use a ripper, got just a plain 2d model, this is why my first post is about the another idea I talk about at the end of it.Īnd about recreating the model: I have some experience modeling, but not enough to accurately recreate a model, my experience is just modifying models, a bit of texturing, and modeling easy things, that's why having the exact polygon data of the game would be a good way to recreate it. What happens is that for start, Pete's plugins run via OpenGL, and the first thing that 3DRipperDX says on the webpage is: Quote3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications.
I tried it, it's the first thing I said, (But well I guess I did not explain it very well, was so tired)
#TOMBA PS1 ENDING FULL#
If you only want the 3D model, you can try just running the game with one of those hardware plugins (like Pete's D3D something, for example) and see if they work with the standard 3D rippers, like 3D Ripper DX or Ninja Ripper.Īlso, PS1 models are so simple and low-poly that you could just recreate them without any effort at all if you have some minimal experience with 3D modeling (that is, if you can get the textures, which should be much easier to get than the full models!) So, if you would like to help me, no matter if it is by your own hands, or guiding me, advicing me, or whatever, I would be eternally grateful. I don't know if there is another way, but is the only idea I have, if somebody has any better idea tell me please!
#TOMBA PS1 ENDING HOW TO#
(And then when I finally success I will get stuck on how to get the textures because seems that it's hard too) I mean, there, somewhere in that files SHOULD be the data of the models, so if I just knew how and where to search, I would find it and copy the polygons in a 3d modeling engine (I use blender) My idea is to somehow reverse engineering it.
The only thing I did is modifying smb1 (NES) music with hex editing.) (Let's say this straight: I know nothing about programming And since now I've been too many hours (Like 7 or 8 ) trying to figure out a way, I have an idea, but I don't know how to do it: Since the Ninja Ripper way is not likely to work. Listen I'm not really looking for somebody to do this for me, if somebody wants it would be awesome, but the only thing I ask is for help, I really want to do this and I'll try until I get it. So well, it's well known (I think I've surfed the entire google learning about it) that Psx model ripping is HARD and almost impossible because Psx 3d games lacks of Z view. I love psx games, and one of my favs is Tomba! 2 (Or Tombi! 2 in Europe), so some days ago started thinking that would be cool to have the tomba 3d model to do animations, pictures, romhacks (One of my ideas is to have a Mario 64 hack with tomba on it), etc, just because I think is a very forgoten game that deserves more. Level Design-7 Frustration-8 Fun-7 Originality-6Īction adventure/RPG elements (lots of sidequests, interconnected world, gain new moves and weapons, upgradeable health bar and movement speed - very fast movement when fully upgraded, very interactive environment overall (can also examine inventory items though the descriptions aren't particularly useful), some JRPG-like TD view areas, experience system although it only affects if you can pick up and use the three elemental gems or not (and they're not needed though the fire one helps in the jungle)ĭouble plane/2.Well this is the 4th day (I think) that I'm stuck with this:
Graphics-8 Sound-8 Control-7.5 Challenge-7 Story-6.5